Selasa, 13 September 2016

INSTRUMEN TES PENGUKURAN UNTUK EVALUASI BOLA BASKET

MEASUREMENT FOR EVALUATION (part2)

Basketball control Dribble Test

Speed Spot Shooting

 Passing


Senin, 12 September 2016

MEASUREMENT FOR EVALUATION

MEASUREMENT FOR EVALUATION

Total Bodily Movement Tests
These tests require the subject to run a standard-ized test course using movements characteristict of the sport. An example is a basketball dribbling test.

Basketball Control Dribble Test (AAHPERD 1984)
Objective To measure skill in handling the ball while a player is moving
Equipment Standard inflated basketballs, a stopwatch, and six obstacles arranged as shown in figure 8-1
Procedure The player stands on his nondominant-hand side of Cone A with a ball in hand. At the signal “Go,” the player begins dribbling with the nondominant hand to the nondominant-hand side of Cone B and continues to dribble through the course use the preferred hand, changing hands when desired until he crosses the finish line. The ball may be dribbled with either hand, but legal dribbles must be used. Each player is allowed three trials.
Scoring The score in second and tenths of second in the time required to dribble the entire course. The last two trials are timed and recorded, and the sum of the two is the player’s score on the test.
Other considerations In general these tests provide reliable scores. Their value, and thus validity of the score interpretations, is determined by the extent to which they relate to the objectives being tough. Allow students to practice on the test course. They will learn how to travel it more efficiently with each practice or trial. These types of tests, like most skill tests, can also be used as skill practice.

Throws, Kicks, or Strokes For Power or Distance Tests
These tests, among the more common types of skill tests, measure the student’s ability to throw, kick, or strike an object forcefully. Obvious examples are the softball throw for distance, the football punt for distance, and the golf drive for distance.
Normally such tests are reliable, because the distance the object travels can be accurately measured. Attention must be paid, however, to each test’s relevance to the instructional objectives. Certainly, many variations of this test could be used.


Combination Tests
These tests are a combination of saveral of the four groupings just mentioned, usually speed and accuracy. An example is a basketball speed shooting test and basketball passing test.

Speed Spot Shooting (AAHPERD 1984)
Objective To measure skill in rapidly shooting from specified positions
Equipment Standard inflated basketball, standard goal, stopwatch, marking tape
Procedure Grades 5 and 6 shoot from 9 feet; grades 7, 8, and 9 shoot from 12 feet; grades 10, 11, 12, and college shoot from 15 feet (Figure 8-2). Three 60-second trials are administered, with the firs trial considered practice and the last two scored. During each trial a student must shoot at least once from each of the five sport (A-E) and may shoot a maximum of four lay-up shots, but not two in succession.
Scoring Two points are awarded for each shot made, and one point is awarded for each unsuccessful shot that hits the rim. The final score is the total of the last two trial points.

Passing (AAHPERD 1984)
Objective To measure skill in passing and recovering the ball while moving
Equipment Standard inflated basketball, stopwatch, smooth wall surface, marking tape
Procedure Six squares are marked on the wall, and a restraining line is marked on the floor 8 feet from the wall (Figure 8-3). Three 30-second trials are administered, with the first trial considered practice and the last two timed. The player, holding a ball, stands behing the restraining line and faces target A. On the command “Go,” the palyer chest-passes at target A, recovers the rebound, and moves opposite target B. From behing the restraining line the player chest-passes at target B. This patterns continues until target F, where two chest passes are executed. Then the player moves to the left, passes at target E, and continues to move left, passing at each target in turn.
Scoring Each pass that hits the desired target counts two points. Each pass hitting the wall but missing the target counts one point. The sum of the last two trial points is the final score.